Game works in editor, crashes in a build.

Updated on October 27, 2017 in [A] C# .Net
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2 on October 26, 2017

So I’m trying to use library in my Unity project. Works fine in the Unity editor, as expected. However, when I build it (with Script Debugging and the other stuff enabled), and when I call a method from that library, this happens.

And in the log:

A dynamic link library (DLL) initialization routine failed
The specified module could not be found
Can anyone help me?
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