Hi, I’ve followed the FPS tutorial all the way through to the final episode. On episode 30 when we animated the reload and idle animations for the weapon, I started having weird behavior when I had multiple clients running. Basically, the weapon rotation of the client running directly in Unity is all sorts of weird when viewed on other clients, but the Unity client see no issues with the others. The other clients don’t appear to have any issues with the weapon rotation among themselves if I’m running multiple of the same build separately from unity. I’ve attached a picture of what I mean. As you can see, the unity client’s weapon rotation is off.