FPS Tutorial EP 9, animation over the network

Updated on September 28, 2017 in [A] Tutorials
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0 on September 28, 2017

I created my own model, and everything works fine but the animation over the network. Other’s players thruster animation doesn’t play right, the thruster goes backward when they move forward(fine),  but then it goes backward again when they move backward(wrong). The way I fixed it was setting the rotation axis to XYZ in the Network Trasnform Child instead of only X like the tutorial said. Any idea what could be the problem? It’s working so far, but I guess if I select only one axis(x) instead of 3(xyz) I’ll save some bandwidth no?

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