FPS Controller that doesn’t apply gravity Tutorial

Updated on January 4, 2018 in Tutorial Ideas
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0 on January 4, 2018

I’ve been having issues with trying to make spherical gravity so a player can walk on a planet, but even after deselecting “Use Gravity” from the player’s rigidbody and setting the “Gravity Muliplier” and “Stick to Ground Force” to 0, which are used in the Standard Assets’ FPS Controller, the player wouldn’t get suck onto the planet. The enemy which is exactly the same as the player, except it doesn’t have the FPS Controller and Camera attached to it, sticks to the planet just fine. My player also sinks into the ground since I have to have “Is Kinematic” selected. I just want a working FPS Controller that doesn’t have any GRAVITY to interfere with my objective. A tutorial would be very helpful so that I can understand all of the aspects in an FPS Controller and how they work.

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