Flying Bug – Multiplayer FPS

Updated on April 6, 2018 in [A] Brackeys Courses
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10 on April 5, 2018

I am having a problem where I can keep flying up infinity in the Multiplayer FPS. How could I make it so it doesn’t do that? I am not sure how I would program that. 

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9 on April 5, 2018

Didn’t you already ask this?

And didn’t we already answer it?

http://forum.brackeys.com/thread/multiplayer-fps-player-can-fly-up-infinity/

 

on April 5, 2018

Sorta, I am a little confused on how I would do it however.

Wise
on April 5, 2018

Does you player have a RigidBody?

 

on April 5, 2018

It does

Wise
on April 5, 2018

Is Use Gravity and/or Is Kinematic enabled?

on April 5, 2018

No. They are both off

Wise
on April 5, 2018

Turn Use Gravity on.

 

on April 6, 2018

okay, then what? Is that it?

 

on April 6, 2018

Also thank you so much for the help. I hate to be a bother. I do really appreciate it. I don’t want to come off as a ass.

Wise
on April 6, 2018

That should be it. It won’t stop the player from being able to jump forever, but it will stop them from floating away or not falling at all. If you want them to not be able to jump forever, you’ll need to check if they’re on the ground before you push them up.

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