Finding my problem with getting basic movement?

Updated on July 11, 2018 in [C] Beginner
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0 on July 11, 2018

Hello everyone, I’m a new… well, “developer” who’s trying to make an RPG. I asked a few friends for some good tutorials on the subject, and they sent me to Brackeys ones. However, this was not the kind of RPG I meant. (I’m attempting an RPG with turn-based combat and WASD movement.) So I looked into the comments, and I saw a suggestion with using the FPS tutorial for that. Now this did work when I combined the two and used the NavMesh, however I’m stuck as to how he’s able to stand on the prototype plateforms just fine while my player falls through them.

I have an idea, and that’s the I’m using a replicated player base of the one he made within the RPG series, but I’m not sure if that’s my problem or not. So I’m coming to here to see if that’s true, or if I’m doing something else that’s completely wrong. 

Thanks in advance. 

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