Collision question

Updated on September 16, 2019 in Unity
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1 on September 15, 2019

I want to make that only two specific object collide together and the other object pass throw

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0 on September 16, 2019

Put them on their own layer, and then in the “Physics” settings under the “Layer Collision Matrix”, unchecked all of other ones so that that layer will only collide with itself.

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