Coins counter or score counter in quiz game

Updated on July 8, 2017 in [A] 2D
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7 on July 4, 2017

I have completed the short course of making a quiz game and it was really awesome.. .I even made the menu screen for this game. Now I want to know how can we make something like reward or coins or score for every correct answer in that game.. .. Please tell..

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0 on July 4, 2017

its simple

  • make a int (example: public int score = 0;
  • if the player make the correct answer: score += 1; ( I dont now the name of this void function)

and later you can add saving…

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5 on July 4, 2017

You’ll want to do what @ererbe said and create an int called score or something suitable (like correctAnswers or correct).

What you can do from there is create a function like this 

public Void CorrectAnswer()

{

score++;

}

 

By using the public void, you can call that function from a Button using the OnClick() method. This will allow you to set up only the correct button to increment your score.

That’s just a quick way of doing it, and probably not the best – but one of the most simple.

on July 5, 2017

Thank you so much but I want the complete coding and instructions because I am not an expert till now in codings!!
But let’s even try yours but please give me full coding

Guru
on July 5, 2017

We’re NOT your personal programmers. You have to learn yourself, we can help you on the way but that’s it. You won’t learn if everyone just give you the code you need.

on July 6, 2017

But please suggest me the video from which I would learn to make score counter because there is no one teach me at my place.. .so… .

on July 7, 2017

Please sir.. …reply..

Wise
on July 7, 2017

If you do not know how to do such simple stuff then you should probably go back to the basics of C#. You can’t expect to find a tutorial for every specific thing you want and that was make a game from scraps. You HAVE to understand what you’re doing and do it YOURSELF. Of course you can get help from others if you’re stuck but we can’t just do stuff for you or just point you to a tutorial that does that.

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