Check if prefab is in scene view

Updated on February 3, 2016 in [A] Unity Scripting
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1 on February 3, 2016

Hi everyone,

how can i check if a prefab is actually in my scene view? My prefab has tag “Enemies” and I am currently using the following line of code to do that:

GameObject.FindWithTag("Enemies").activeInHierarchy == false

However, I was told by some of you that this is not efficient if inside an Update method. Moreover, it always returns “NullReferenceException: Object reference not set to an instance of an object”.

Thx in advance

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0 on February 3, 2016

If you need to find the object during a specific time or after a spwxific event in your game you can make a new method and call it at that time.

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