Can someone explain what rigged and animated is

Updated on August 15, 2017 in [A] Modeling
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3 on August 8, 2017

I’ making a fps game and need a robot in it. Do he have to be both rigged and animated to be able to move or is it enough with only rigged? Can someone please explain to me. Thanks!

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2 on August 10, 2017

Hello Jacoobo, rigging a mesh is basically placing bones in your mesh (like a skeleton) to create movement. Your question is invalid because in order for a mesh to be animated it has to be rigged. I’m not a pro at unity but I did try and learn Blender (a free, open source 3D animation/modelling software) and picked up some of the basics. I think you need to create the animations in your 3D software then export them to unity! But to answer (what i think you’re asking) Yes if you wanted to robot to lift an arm you’d certainly need your mesh to be rigged!


I hope this answers your question!

on August 11, 2017

Thank you! Now i know tha the robot must be rigged.
Is that enough when it’s only rigged or must he be animated too to etc be able to lift an arm.

on August 15, 2017

I don’t think you understand the definition of ‘animated’ animation is a series of movements, animated is just a term for a characters movements! ‘animated’ isn’t a physical thing but the mesh must be rigged before even starting to animate it and then you can say it is animated!

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