Can anyone help me expanding Brackeys color switch code to make infinite levels??

Updated on May 15, 2017 in [A] Brackeys Courses
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0 on May 15, 2017

I am stuck at generating infinite levels for color switch. I succeeded generating PreFabs but they only get triggered once and that too doesn’t get destroyed.

I have to destroy it using “GameObject.Find(“Changer” + “(Clone)”)” even if they all are tagged with same name which will trigger the if conditions but don’t destroy it using “col.gameObject”

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