How can I change dimensional ratio of an orthographic camera in Unity? I’m making a game that Is more portrait style than landscape, however the camera can only ever be sized to have a larger width than height. Right now I’ve just rotated the camera 90 degrees to make a makeshift portrait-style camera, but this means i have to adjust all in-game movement accordingly. Is there a way to change the height and width of the camera separately? And if not, could someone more experienced help me understand why it has to be this way and what I can do to work with it properly, rather than struggling with my current work-around?
Thank you so much in advance.