Camera Controller 2D

Updated on October 7, 2018 in [A] 2D
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1 on October 7, 2018

Hi, I’m Vlad and I was wondering as a newly unity scripting, designer and game developer how can you make the player camera more visually friendly and more like is not hung up in front of the player?

Most games in this day, kind of let the player move without following him and then when he goes over the sight limit it follows after.

But my question is, how do I make the camera smoothly follow the player and kind of go down and up when your standing idle or walking? 

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0 on October 7, 2018

I think this is exactly what you are looking for:

Brackey’s Youtube Video

 

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