C# Serializing Tutorial – Using Protobuf and Unity – Save data on disk

Updated on February 17, 2016 in  [R] Scripts
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10 on January 6, 2016

Hello everyone!

I just made a tutorial.
Yup.

I’ve been talking about Protobuf lately, so I thought: “Why not make a video about it?”.

With Protobuf you can save any data that you have in your program to your hardrive, or even send it over the network!

So here it is: https://www.youtube.com/watch?v=ZOcHzS584QA

Hope you like it!

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0 on January 6, 2016

I heard about Protobuf for the first time on your stream. So after a few searches I found out that protobuf is much better than xml serialization. So I thought I’ll give it a try. Thanks for the tutorial ! :)

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0 on January 7, 2016

Awesome I will definitely use this! 😉

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0 on January 7, 2016

Awesome! This will be so much more convenient than PlayerPrefs on so many levels! Thanks for the tutorial man!

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0 on January 7, 2016

Well if you have any questions, then I’ll be glad to help ?

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5 on February 17, 2016

Make more tutorials 😛 i learned alot

Guru
on February 17, 2016

I was planning on making a scene switching tutorial with async loading and a loading bar… Is that something you guys would want to see?

Wise
on February 17, 2016

Definitely!

Master
on February 17, 2016

Ahh really xD I just finished that one today myself 😀

Guru
on February 17, 2016

Haha, well maybe you’ll see something new 😉

Master
on February 17, 2016

Most likely a better way to do it but we’ll see :)

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