Build size problems

Updated on June 22, 2017 in Unity
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2 on June 21, 2017


I recently made a unity game and built it as android and iphone. My android build was around 60mb whereas my iphone build was 123mb. 

Does anyone know how I can check what the iphone build consists of so that i can determine what I can delete in order to reduce the build size?

also any tips on reducing build size would be appreciated 🙂

thanks in advance

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1 on June 21, 2017

I read that often.
iOS apps are always bigger.

General build size reduction:

  • Lower texture resolution
  • Better/higher texture compression
  • Lower sound bitrate / sampling frequency
  • Better/higher sound compression

Those are the biggest factors most of the time.


on June 22, 2017

thanks man

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