Billiard/Pool aiming issue

Updated on June 18, 2018 in [A] 2D
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0 on June 18, 2018

I’m trying to calculate what angle to hit a pool ball and predict where ball will go to.. I thought target ball should move within a normal direction.. but it moves on totally different direction

RaycastHit2D hit = Physics2D.CircleCast(cue.position, _radius, dir, 100f, ~(ignoreLayer));
if (hit.collider != null)
    Debug.DrawRay(hit.collider.transform.position, -1f * hit.normal,, Time.fixedDeltaTime);

Here is result:

Set velocity

rb.velocity = dir * force;


How to find exact move direction

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