Animation not coming through for additional weapon bone attached to hand in Unity

Updated on February 7, 2019 in Unity
Share on Facebook0Tweet about this on TwitterShare on Google+0Share on Reddit0
4 on February 6, 2019

I have a humanoid character that has an extra bone as a child to the Right Hand bone which I use to handle the animations of the weapons. The character has the bone in Unity and is in the right place in the avatar hierarchy, but the transform of this bone doesn’t seem to ever update/change values during the animation. Is there a setting that must be configured to update non-standard humanoid bone transforms during animation? I am animating in Maya and exporting as .fbx. All other bones seem to update properly.
Any info would be greatly appreciated!
Thanks.

  • Liked by
Reply
0 on February 7, 2019

Any ideas on this? Still scratching my head

  • Liked by
Reply
Cancel
0 on February 7, 2019

You shouldn’t have to, and this might cause other problems, but have you tried tuning on root motion?

  • Liked by
Reply
Cancel
0 on February 7, 2019

I haven’t tried, I will try and see if it does anything with this bone

  • Liked by
Reply
Cancel
0 on February 7, 2019

Yeah, no difference :/

  • Liked by
Reply
Cancel