Hello everyone, I’m using a simple blend tree to animate my character 3d character, since I’m using 3rd person perspective with a camera right above this character, I’m using the same running animation with different Y-rotation offsets, so that the switching between each of these animation result in the character turning left and right and so on, and it’s pretty good. The problem is that when it goes back to the idle animation, it always points its face north, since that was the direction of the idle anim… I tried playing around with the “bake into position” thing based on the original rotation or the body orientation, but it doesn’t work, the blend tree always makes the character look north while in idle….
Any tips!?