I am new to the forums, but have recently finished Brackey’s series on the Tower Defense.
It was such a good series, but I would love to expand a little on the game.
I would like to add the feature to be able to maze…or wall-off the path that the enemies take.
So far I have considered the NavMeshAgent, but the speed component sort of messes things up, as it is not easy to control an enemy taking a turn at a corner, and the series focused a lot on the speed component in a lot of its code so I don’t quite want to mess with that too much.
Has anyone taken an added approach to add a maze component to their game? If so what methods did you use to do so?
If you have done something similar in the past, did you use something like NavMeshAgent, A*, or come up with your own means for shortest navigation path?
I’d appreciate any input or help on the subject.
Thanks in advance,