I have an issue with gameobjects in the scene. So, first of all I would like to understand when a gameobject is active: from what I understood, it is active even if it’s just inside my prefab folder. So even if my prefab is not physically inside the scene (cannot be seen in-game), apparently it’s still active, correct?
So, assuming I understood the concept correctly, my question now is: how can I ONLY look at gameobjects which are physically inside my scene? I am currenlty using “FindGameObjectsWithTag(“Enemies”)”, but some enemy prefabs are not physically in the scene yet, they will be spawned later in the game. Does this command also take into accountthose “inactive” prefabs?
Thanks in advance!