2d tiles or a plane?

Updated on February 28, 2017 in [D] Game Dev. gossip
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1 on February 27, 2017

Alot of famous RTS games use 2d tilemaps ( instantiating many tiles during run time ) when a simple plane can do the same thing. I am wondering what are the advantages of using 2d tiles over a plane?

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0 on February 28, 2017

The first thing that comes to mind, is procedurally generated worlds/levels based on tilemaps.

But the overall purpose I think is efficiency AND consistency with the art style.

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