2D Platformer A* Pathfinding climb axis

Updated on January 31, 2018 in [A] Brackeys Courses
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1 on July 12, 2017

Hi,

i’m following 2D platformer tutorial and in Enemy AI 1/3 in A* scripts i don’t have climb axis. The verison of pathfinder is 4.0.10 (in tutorial is 3.5.2). How to fix that?

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0 on January 31, 2018

It looks like A* Pathfinding has changed the code so it automatically detects the climb axis. Here’s a link directly to the source.

http://forum.arongranberg.com/t/binding-the-climb-to-the-z-axis/4593

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