2D fluid dynamics

Updated on April 16, 2017 in [A] Shaders
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3 on April 15, 2017

OK, so I have been learning unity and c# for quite some time now and I have a game idea but I am stumbled upon trying to create/find a solution that would give me some sort of a smoke/water/etc. trail much like: this.
And I’m now wondering is there a way to make something similar but simpler. I have looked into particles that are built-into unity but it just doesn’t look like what I want to achieve. I would just ask for a simple hint in the right direction or maybe a link to a tutorial.
Thanks in advance.
edit: fixed link

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2 on April 15, 2017

What you’re looking at is very difficult!
Not to do it, but to make it performant.
Have a look at compute shaders. You should use those to make your calculations.

on April 16, 2017

Yeah I kind of figured out it is going to be difficult. I am allready looking into compute shaders. Thanks for your answer.

on April 16, 2017

also: Now I’m already looking at unreal engine 4, considering it has some Nvidia Physx and gameworks stuff built-in.

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